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Thursday, July 5, 2012

Unity for the coding impaired pt.4

A bit late in writing this, but here we go! This weeks theme was God, and Cleaning up. Perfect for a story/action driven game in spaaace, right?
We wanted to make a prototype for our little summer project, and we saw this week as a chance to do so. We sort of implemented the themes into the lore a bit to make it work. the story of the prototype is basically that you are a member of The Crusaders, an organization of zealots who after an incident with the 'warp portals', portals that send ships into another dimension, and then back out to travel between galaxies almost instantenious, collapsed and spread strange anomalies around them. The crusaders now acts like gate keepers around the portals and hunts down anything that comes out or becomes twisted by the strange occurences that happen.
 In the prototype you play as a Crusader who's investigating a derelict ship. It mostly just have the basic gameplay elements in it, as well as the visual style that we wanted to achieve.

After summer class has finished we'll continue working on this. But we're going to go away from the whole Crusader theme I think. It is pretty similiar to WH40K's Space marines in a lot of aspects. The theme we're shooting for is more of a detective/explorative feel, with a hint of horror. Think Cthulhu meets Han Solo or something. Yeah, I know, what an epic combo!

The game is a isometric 3D game, mixed with 2D graphics and a strong pixel art style. It will also be 'episodic', but more in the sense of several semi-seperate adventures that all take place in the same universe. Rather than being continous like, for example, Tell Tale Games episodic games. This will also allow us to work on multiple, seperate episodes at the same time as well if we want to. Nifty!

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