Archives

Tuesday, June 12, 2012

Unity for the coding impaired pt.2

So summer class has started, we've gone through some basics of unity. and some coding that didn't leave me any smarter or more able to code. It did however made me wear my glasses so I could better see what the teacher wrote, so that I could copy it with less compiling errors. Whoop di doo.

Then we divided into groups of two. me and Caspalot joined forces, just as planned, and formed Forak productions. The teacher then handed out pieces of paper with words scribbled on them, theses were to be our themes that we should follow when making our prototype for this week. we got 'Eat' and 'the depths of the sea'. It also had to be a first person shooter because whatever or something.

So naturally we made a game about a giant (Forak), emerging from the sea to wreak havoc amongst the humans and fight space ships. like my previous prototype this game is also a 3D game with 2D graphics. It's something both me and Casper like, and it's fun to mess around with as it creates some unique elements as well as some obstacles that we have to solve. I also just love the way it looks. Forak from (the) Sea, or Ffs, as we're calling it revolves around smashing up villagers and houses with your arms (and feet), and smacking down space ships who comes in from hyper space to pew pew pew their lasers at you. You have to smash down obstacles in your path to advance through the game and perhaps make a meal out of an angry protester or two.

The first day, we're just doing whatever we feel like doing. Casper made some kickass pixel art graphics, and I'm fiddling around with some music. This way we get to be super creative and not boxed in by any rules more than it has to be semi-useful to the project. It's a fun way to start and a good way to discover in what direction we want to take the game, and what we need to do to get there. Plus we get some resources to work with when it's time to get down to business properly (tomorrow).


No comments:

Post a Comment